Pengaruh Model Pembelajaran TGT Berbantuan Media Smart Box terhadap Hasil Belajar IPAS Kelas IV SDN Bagi

Asmarani Aristu, Candra Dewi, Suyanti Suyanti

Abstract


Based on observations and interviews conducted at SDN Bagi 03 Kab.Madiun, it appears that their learning outcomes are still low. This is because students still have difficulty understanding IPAS learning, as the model used by teachers is still lecture-based, causing students to feel bored during lessons. This study used a quantitative experimental method with a Nonequivalent Control Group Design to measure the effect of the Teams Games Tournament (TGT) learning model supported by Smart Box media on the IPAS learning outcomes of fourth-grade students at SDN Bagi. Data collection techniques were carried out through tests. Data analysis in this study was conducted using three types, namely descriptive analysis, associative analysis, and prerequisite tests. Before conducting the t-test analysis, the researcher performed prerequisite tests, including normality and homogeneity tests, to ensure that the data obtained met the necessary assumptions. Based on the independent sample test (t-test), it was found that the Sig. (2-tailed) value was 0.023 < 0.05. Based on the research results, it was proven that the application of the Teams Games Tournament (TGT) learning model with the assistance of Smart Box media significantly influenced the learning outcomes of fourth-grade students in the IPAS subject at SDN Bagi.

Keywords


Teams Games Tournament; learning outcomes; quantitative

Full Text:

PDF

References


Abd Rahman BP. (2022). Pengertian Pendidikan, Ilmu Pendidikan Dan Unsur-Unsur Pendidikan. Al Urwatul Wutsqa: Kajian Pendidikan Islam, 2, 1–8.

Aini, L. N., Septantiningtiyas, N., & Mushfi El Iq Bali, M. (2025). Penerapan Media Pembelajaran Interaktif Berbasis Smart Box Dalam Mata Pelajaran Ipa Untuk Meningkatkan Potensi Belajar Siswa Madrasah Ibtidaiyah. Pendas : Jurnal Ilmiah Pendidikan Dasar, 160–176.

Ainur Rofiq, M., Eka Mahmud, M., & Atul Musfiroh, I. (2019). Peningkatan Hasil Belajar Fiqih Melalui Model Kooperatif Tipe Teams Games Tournament (TGT) Kelas V Mi AT Tarbiyah Loa Janan. Tarbiyah Wa Ta’lim: Jurnal Penelitian, Pendidikan, Dan Pembelajaran, 6(2), 109–130.

Dewi, C. (2022). The Effect Of Flash-Based Interactive Learning Multimedia On The Thematic Learning Outcomes Of Grade 5 Students In Elementary School. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar), 10(1), 12–21. https://doi.org/10.22219/jp2sd

Febrianti, F., Aulia, A., Nur, F., Ratnaningtiyas, R., & Nursalam, N. (2024). Pendampingan belajar peserta didik dengan memanfaatkan media pembelajaran crossword puzzle. Jurnal Anugerah, 6(2), 157–170. https://doi.org/10.31629/anugerah.v6i2.7271

Febrianti, V., Retno, R. S., & Dewi, C. (2022). Pengaruh Model Pembelajaran Inkuiri Terbimbing Berbantuan Media Ular Tangga Pecahan Terhadap Hasil Belajar Peserta Didik Dalam Pembelajaran Matematika. Prosiding Konferensi Ilmiah Dasar, 3, 593–601. http://prosiding.unipma.ac.id/index.php/KID

Firman, Nurmiati, & Nurfitrayani. (2019). Pengaruh Penggunaan Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT) Berbantuan Media Kokami Terhadap Hasil Belajar Siswa. Indonesian Journal of Educational Science (IJES), 02(01), 57–63.

Hikmah, N., & Aeni Rahman, S. (2024). Penerapan Model Pembelajaran Teams Games Tournament (Tgt) Dengan Media Interaktif Quizizz Untuk Meningkatkan Hasil Belajar PPKn Pada Siswa Kelas Iv Sd Inpres Mariso 2. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 312.

Malini, R., & Insanistyo, B. (2023). Pengaruh Model Pembelajaran Kooperatif Dan Partisipasi Terhadap Prestasi Belajar. DIADIK: Jurnal Ilmiah Teknologi Pendidikan, 13(2), 2023.

Mihwatun, Hilyana, F. S., & Ermawati, D. (2024). Peningkatan Hasil Belajar IPAS Menggunakan Model Inkuiri Berbantuan Media Smart Box Kelas IV SD. Future Academia : The Journal of Multidisciplinary Research on Scientific and Advanced, 2(3), 307–314. https://doi.org/10.61579/future.v2i3.181

Muhlus, Q. A., & Wachidah, L. R. (2025). Peningkatan Pemahaman Teks Eksplanasi pada Siswa SMP Narsyum Ulum Menggunakan Model Pembelajaran Kooperatif Tipe TGT. Narasi: Jurnal Kajian Bahasa, Sastra Indonesia, Dan Pengajarannya, 3(1), 72–85. https://doi.org/10.30762/narasi.v3i1.4175

Munda, M. (2023). Peningkatan Hasil Belajar IPA Siswa SMP Menggunakan Model Pembelajaran Teams Games Tournament. Jurnal Didaktika Pendidikan Dasar, 7(2), 687–716. https://doi.org/10.26811/didaktika.v7i2.1036

Nafiah, M., & Dewi, C. (2022). Prosiding Konferensi Ilmiah Dasar Penerapan Media Pembelajaran PPT Interaktif Untuk Meningkatkan Hasil Belajar Siswa pada Materi Pecahan Kelas IV Sekolah Dasar. Prosiding Konferensi Ilmiah Dasar, 936–944. http://prosiding.unipma.ac.id/index.php/KID

Paramitha, A. A., & Zulherman. (2022). Pengaruh Model Pembelajaran TGT Berbantuan Media Question Box Terhadap Hasil Belajar IPA Kelas IV SD. Journal of Instructional and Development Researches, 2(2), 79–87. https://doi.org/10.53621/jider.v2i2.128

Septian Airlanda, G. (2023). Peningkatan Karakter Gotong Royong Menggunakan Model Pembelajaran Teams Games Tournament Pada Pembelajaran IPAS SD. JANACITTA Journal of Primary and Children’s Education, 124. http://jurnal.unw.ac.id/index.php/janacitta

Sholicha, M., Indrawati, V., Pangesthi, L., & Bahar, A. (2021). Penerapan Model Pembelajaran Kooperatif tipe Teams Games Tournament (TGT) Untuk Meningkatkan Hasil Belajar Siswa SMK. JURNAL TATA BOGA, 10(2), 234–245. https://ejournal.unesa.ac.id/index.php/jurnal-tata-boga/

Sudarto, O., & Amin, M. (2024). Pengaruh Media Smart Box Terhadap Hasil Belajar IPAS Peserta Didik Kelas IV SD Negeri 216 Talungeng. In JPDSH Jurnal Pendidikan Dasar Dan Sosial Humaniora (Vol. 3, Issue 10). https://bajangjournal.com/index.php/JPDSH

Sugiyono. (2023). Metode Penelitian Kuantitatif, Kualitatif dan R & D. Alfabeta.

Suratman, A., Afyaman, D., & Rakhmasari, R. (2019). Pembelajaran berbasis TIK terhadap hasil belajar matematika dan motivasi belajar matematika siswa. Jurnal Analisa, 5(1), 41–50. https://doi.org/10.15575/ja.v5i1.4828

Suryani, N., Jailani, Ms., & Suriani, N. (2023). Konsep Populasi dan Sampling Serta Pemilihan Partisipan Ditinjau Dari Penelitian Ilmiah Pendidikan. IHSAN: Jurnal Pendidikan Islam, 24–36. http://ejournal.yayasanpendidikandzurriyatulquran.id/index.php/ihsan

Tarigan, T. B. (2024). Penerapan Media Pembelajaran Educaplay Dalam Meningkatkan Hasil Belajar Peserta Didik Kelas II di SD Negeri 064974 Medan Tembung Tahun Pembelajaran 2024/2025. Jurnal Review Pendidikan Dan Pengajaran.

Yunita, A., Juwita, R., Suci, D., & Kartika, E. (2020). Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament terhadap Hasil Belajar Matematika Siswa. 9(1), 23–34. http://journal.institutpendidikan.ac.id/index.php/mosharafa


Refbacks

  • There are currently no refbacks.