The Effect of Joyful Learning Using Snake and Ladder Game on Students’ Vocabulary Mastery
Abstract
In elementary schools, some problems dealing with vocabulary learning were still found. The weakness of students’ vocabulary mastery was caused by teacher-centered-learning, inappropriate learning strategy, students’ boredom, and difficulties in understanding meaning and spelling. This research aimed to find out students’ vocabulary mastery before and after being taught using snake and ladder game, and the significant effect of using snake ladder on students’ vocabulary mastery. This was experimental research using a quantitative approach with one-group pretest-posttest designs. The data obtained was the score of pre-test and post-test. The population was from grade four at SDN Kalipang 1 and the sample member was seventeen students. Based on results of data analysis and hypothesis testing, the pre-test mean was 50,29, post-test was 67,59, and the sig. of T-test showed 0,000. It meant that student’s vocabulary mastery increased and there was a significant effect on student’s vocabulary mastery after being taught using snake and ladder game. Thus, it could be concluded that snake and ladder game can be appropriate media to teach vocabulary in elementary level.
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