DEVELOPMENT LEARNING MEDIA OF WRITING JAVA ALPHABET MOBILE BASED USING CONSTRUCT 2

Affis Masturina Nisa, Estuning Dewi Hapsari

Abstract


Learning Media Of Writing Java Alphabet is an effective learning tool. Learning Media presents a menu of materials and exercises or quizzes that are useful for students in practicing their abilities and understanding of Javanese Alphabet. The development model used in this research uses the Waterfall method in which the researcher analyzes the needs, designs the system, makes the system, tests and evaluates the program that has been made. This application uses Construct 2. The quality of the learning media developed is accounted for by analyzing the questionnaire data. The data is converted to a standard score of one hundred. Learning media that are declared sufficient if the final average score is at least 70. So, if the learning media gets a final average score of less than 70 then it is declared insufficient. Based on the results of the evaluation of material experts, the results of the assessment on the aspect of concept suitability have an average score of 100 and are in the good category. The material aspect has an average score of 84 and is in the good category. The learning aspect has an average score of 88 and is in the good category. While the results of the evaluation of media experts, the results of the assessment on the display aspect had an average score of 82 which was in the good category. The programming aspect has an average score of 80, including the good category. Meanwhile, the learning aspect has an average score of 84, which is in the good category. Based on the analysis of the questionnaire, it can be concluded that the learning media developed is feasible and good to use as an alternative to Javanese Alphabet learning media at SD Al-Husna IFDS Madiun.


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