Implementasi Media Pembelajaran Quizwhizzer pada Mata Pelajaran Bahasa Indonesia Materi Kalimat Transitif dan Kalimat Intransitif

Adventus Dwianto Talu Lian, Endang Sri Maruti, Sesaria Prima Yudhaningtyas

Abstract


This study aims to describe the implementation of Quizwhizzer learning media in learning Indonesian for fourth grade students of SDN Banjarsari 2, Madiun Regency, especially on the material of transitive and intransitive sentences. This study uses a qualitative approach with a descriptive method. Data collection techniques used include observation, interviews, and documentation. The results of the study indicate that the implementation of Quizwhizzer learning media is carried out through three stages, namely the planning, implementation, and evaluation stages. At the planning stage, teachers prepare learning devices and compile interactive questions on the Quizwhizzer platform. The implementation stage is carried out by integrating media into learning activities directly in the classroom, which is able to create a more interesting and enjoyable learning atmosphere. Meanwhile, the evaluation stage is carried out to assess the effectiveness of the media on student involvement and understanding of the material. This learning media has several advantages, including being able to increase students' enthusiasm and motivation to learn, make learning more interactive, and help students understand the material in a more enjoyable way. However, there are also several disadvantages such as limited technological devices and internet connections, and some students who still need assistance in using digital media.

Keywords


Implementation; Learning Media; Quizwhizzer; Transitive Sentences; Intransitive Sentences

Full Text:

PDF

References


Abd Rahman, B. P., Munandar, S. A., Fitriani, A., Karlina, Y., & Yumriani, Y. (2022). Pengertian pendidikan, ilmu pendidikan dan unsur-unsur pendidikan. Al-Urwatul Wutsqa: Kajian Pendidikan Islam, 2(1), 1-8

Anshori, S. (2018). “Civic-Culture: Jurnal Ilmu Pendidikan PKn dan Sosial Budaya” Pemanfaatan Teknologi Informasi Dan Komunikasi Sebagai Media Pembelajaran

Alfianistiawati, R., Istifayza, N., Prakris, M. A., Fitri, F. K., & Apriyadi, D. W. (2022). Implementasi quizwhizzer sebagai media belajar digital dalam pembelajaran Sosiologi kelas X dan XI SMAN 8 Malang. Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial, 2(7), 698-706.

Dr. Nursapiah. (2020). BUKU METODOLOGI PENELITIAN KUALITATIF DR. NURSAPIA HARAHAP, M.HUM.

Agustiningsih, W., Sulistiono, M., & Musthofa, I. (2022). IMPLEMENTASI APLIKASI QUIZWHIZZER PADA MATA PELAJARAN PAI DI SMP ISLAM MA'ARIF 02 MALANG. Vicratina: Jurnal Ilmiah Keagamaan, 7(6), 222-231.

Kaulia Taqwa, Achmad Yusuf, Wiwin Fachrudin Yusuf, & Muhammada. (2024). PENGEMBANGAN MEDIA GAME INTERAKTIF ELEKTRONIK BERBASIS QUIZWHIZZER PADA SUBTEMA USAHA PELESTARIAN LINGKUNGAN. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1996. https://doi.org/10.33578/jpfkip.v11i6.9212

Marlina, R. P., Mubarock, W. F., & Al-Fahad, M. F. (2024). ANALISIS TINDAK TUTUR DALAM FILM ALI DAN RATU-RATU QUEENS SERTA IMPLIKASINYA DALAM PEMBELAJARAN BAHASA INDONESIA DI SMA. Triangulasi: Jurnal Pendidikan Kebahasaan, Kesastraan, Dan Pembelajaran, 4(2), 49–57. https://doi.org/10.55215/triangulasi.v4i2.10927

Oemanu, M. B., & Rindrayani, S. R. (2025). PEMBELAJARAN DIFERENSIASI DENGAN MENGGUNAKAN GAME QUIZWHIZZER UNTUK MENINGKATKAN PEMAHAMAN SISWA. Triwikrama: Jurnal Ilmu Sosial, 8(11), 21-30.

Khairatun Amalia, Syamsu, I Wayan Darmadi, Ketut Alit Adi Untara, & Nurul Kami Sani. (2024). Development of Electronic Learning Media Based on Linktree Assisted by Heyzne and Quizwhizzer (Vol. 12). http://jurnalfkipuntad.com/index.php/jpft148PENGEMBANGANMEDIAPEMBELAJARANELEKTRONIKBERBASISLINKTREEBERBANTUANHEYZINEDANQUIZWHIZZER


Refbacks

  • There are currently no refbacks.