The Effect of Guessing Game and Board Game on Students' Speaking Performance for the Seventh Grade Students
Abstract
Keywords
Full Text:
PDFReferences
Ary, D., Jacobs, L. C., Irvine, C. K.. S., & Walker, D. (2018). Introduction to research in education. Cengange Learning
Brown, W. S., Mendes, A. P., Rothman, H. B., & Sapienza, C. (2004). Effects of singing training on the speaking voice of voice majors. Journal of Voice, 18(1), 83–89.
Creswell, J. W. (2012). Educational research. Pearson
Goertzen, M. J. (2017). Applying quantitative methods to e-book collections. Atlanta: ALA TechSource.
Goh, C. C. (2016). Teaching speaking. English language teaching today: Linking theory and practice, 143-159
Hinton, P., McMurray, I., & Brownlow, C.(2014) SPSS Explained. Routledge.
Kapp, K. M. (2012). The gamification of learning and instruction: Gamebased methods and strategies for training and education. San Francisco: Pfeiffer
Klippel, F. (1984). Keep talking: Communicative fluency activities for language teaching. Cambridge university press
Luoma, S. (2004). Assessing speaking. Cambridge University Press.
Putri, A. A., Sinaga, T., & Sukirlan, M. (2017). The Implementation of Board Game in Improving Students' Speaking Skill (Doctoral dissertation, Lampung University).
Putri, N., Setiyadi, B., & Nabila, S. (2018). The implementation of board game to improve students’ speaking achievement. UJET, 7(2)
Stockemer, D., & Stockemer, D. (2019). Univariate statistics. Quantitative Methods for the Social Sciences,, 73-99.
Sugiyono. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D
Susanti, E., & Amri, Z. (2013), Speaking board gamet o teach speaking of descriptive text. Journal of English Language Teaching, 1(2), 455-463.
Thornbury, S. (2005). How to Teach Speaking. Pearson, Longman
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Selfia Irfa
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.