Implemtasi Scrum & Agile Pada Pengerjaan Sistem Informasi Lentera
Abstract
Abstrak: LENTERA (Learn Technology and Entrepreneur Character) UNIPMA adalah desain desain sistem informasi yang memberikan kesempatan bagi mahasiswa berbagai jurusan untuk bisa belajar mengenai keilmuan teknologi digital dan entrepreneur. Hasil pengujian instrumen SUS Quitionnaire rancangan wireframe LENTERA memiliki usability dengan rating dan grade yang rendah dengan skor sebesar 47 dengan rating “sangat buruk”. Maka dari itu perlu adanya perbaikan terhadap proses perancangan sistem informasi lentera, dimana kali ini digunakan Agile dan Scrum Framework dengan harapan dapat meningkatkan usability dari pengerjaan sistem informasi LENTERA .
Kata kunci: Agile, Scrum, Lentera, Usabilty Test, User Experience, User Interface
Full Text:
PDFReferences
Bhavsar, K., Gopalan, S., & Shah, V. (2020). Scrum: An Agile Process Reengineering in Software Engineering Software Engineering Managment View project. International Journal of Innovative Technology and Exploring Engineering (IJITEE), (9), 2278–3075. https://doi.org/10.35940/ijitee.C8545.019320
Bolloju, N., Alter, S., Gupta, A., Gupta, S., & Jain, S. (2017). Improving Scrum User Stories Using Work System Ideas Improving Scrum User Stories and Product Backlog Using Work System Snapshots Toward Better Initial Specifications in Agile Development.
Buana, S. Y. P., & Putro, H. P. (2021). Implementasi Scrum pada Pengembangan Modul Leadership Quality Feedback (LIQUID). Automata, 2(1), 1–6.
Haryana, K. (2019). Penerapan Agile Development Methods Dengan Framework Scrum Pada Perancangan Perangkat Lunak Kehadiran Rapat Umum Berbasis Qr-Code. Jurnal Computech & Bisnis, 13(2), 70–79. https://doi.org/10.5281/zenodo.3631045
Iryanto, M. U. A., Putra, W. H. N., Dwi, A., & Herlambang. (2019). Evaluasi Usability Aplikasi SIAP TARIK Dengan Menggunakan Metode Usability Testing dan System Usability Scale (SUS) Pada Puskesmas Tarik Sidoarjo. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(8), 7708–7716.
Klopp, M., Gold-Veerkamp, C., Abke, J., Borgeest, K., Reuter, R., Jahn, S., … Landes, D. (2020). Totally Different and yet so Alike: Three Concepts to Use Scrum in Higher Education. ACM International Conference Proceeding Series, 12–21. https://doi.org/10.1145/3396802.3396817
Masood, Z., Hoda, R., & Blincoe, K. (2020). Real World Scrum A Grounded Theory of Variations in Practice. IEEE Transactions on Software Engineering, 1–1. https://doi.org/10.1109/TSE.2020.3025317
Mortada, M., Ayas, H. M., & Hebig, R. (2020). Why do software teams deviate from scrum?: Reasons and implications. Proceedings - 2020 IEEE/ACM International Conference on Software and System Processes, ICSSP 2020, 71–80. https://doi.org/10.1145/3379177.3388899
Müller, D., Kropp, M., Anslow, C., & Meier, A. (2021). The Effects on Social Support and Work Engagement with Scrum Events; The Effects on Social Support and Work Engagement with Scrum Events. https://doi.org/10.1109/CHASE52884.2021.00019
Nielsen, J., & Landauer, J. (1993). A mathematical model of finding the usability problems. Proceedings of ACM INTERCHI’93 Conference, 206–213. Retrieved from http://delivery.acm.org/10.1145/170000/169166/p206-nielsen.pdf
Ramin, F., Matthies, C., & Teusner, R. (2020). More than Code: Contributions in Scrum Software Engineering Teams. Proceedings - 2020 IEEE/ACM 42nd International Conference on Software Engineering Workshops, ICSEW 2020, 137–140. https://doi.org/10.1145/3387940.3392241
Robbs, A. (2020). Trello for Project Management: Use Cases. C2C Digital Magazine, 1(13). Retrieved from https://scholarspace.jccc.edu/c2c_online/vol1/iss13/6
Rush, D. E., & Connolly, A. J. (n.d.). An Agile Framework for Teaching with Scrum in the IT Project Management Classroom. Journal of Information Systems Education, 31(3), 196–207.
Schwaber Ken, & Sutherland Jeff. (2020). Panduan Definitif untuk Scrum: Aturan Permainan. Scrum.Org, (November), 1–17. Retrieved from https://scrumguides.org/docs/scrumguide/v2020/2020-Scrum-Guide-Indonesian.pdf
Setiawan, D. (2019). Analisis Dan Perancangan Sistem Informasi LENTERA Untuk Membentuk“ Smart Society ”Di Lingkungan Kampus Menggunakan Metode OOAD (Studi Kasus …. Prosiding Seminar Nasional Teknologi …, 155–159.
Setiawan, D., & Lenawati, M. (2020). Peran dan Strategi Perguruan Tinggi dalam Menghadapi Era Society 5.0. RESEARCH : Computer, Information System & Technology Management, 3(1), 1. https://doi.org/10.25273/research.v3i1.4728
Setiawan, D., & Rafianto, N. (2020). Pengukuran usability pada learning management system perguruan tinggi menggunakan pedoman system usability scale Usability measurement in college learning management system using the guidance system usability scale, 10(1), 23–31.
Setiawan, D., Wijaya, Y. D., & Rukminingtyas, C. D. (2020). Sistem Informasi Lentera Design and Evaluation of the Wireframe Design Lentera Information System, 531–537.
Tohirin; (2020). Peran Trello dalam Adopsi Agile Scrum Pada Pengembagan Sistem Informasi Kesehatan. JURNAL MULTINETICS, 6(1). https://doi.org/10.32722/multinetics.v6i1.2763
Welda, W., Putra, D. M. D. U., & Dirgayusari, A. M. (2020). Usability Testing Website Dengan Menggunakan Metode System Usability Scale (Sus)s. International Journal of Natural Science and Engineering, 4(3), 152–161. https://doi.org/10.23887/IJNSE.V4I2.28864
Refbacks
- There are currently no refbacks.
Jl. Auri No. 14-16 Kota Madiun 63118
Lt 3 Kantor Program Studi Teknik Informatika
email : senatik@unipma.ac.id
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional.